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Almost Full Challenge Setter: CSIRO - Sherry Xu

Exploring Education for Creativity, Artistic Expression, and Imagination

Immersive Creative Learning in the Age of AI

9/10Teams
2–5Team Size
9Registered Teams
1Spots Available

Problem Overview

Today’s education system still centres heavily on curriculum delivery and knowledge acquisition. While this ensures foundational understanding, it often leaves limited room for students to explore, imagine, and create. Yet the skills increasingly needed for the future creativity, imagination, and the ability to think divergently are not developed through passive learning. They are built through making, experimenting, and expressing ideas in open-ended ways.

At the same time, advances in AI and 3D technologies are making it possible for students to create their own worlds, objects, and narratives in ways that were previously inaccessible. However, most existing tools are either too technical, disconnected from learning goals, or do not actively guide creative thinking.

This creates a clear gap: We have powerful tools, but not enough meaningful learning experiences that use them to develop creativity as a core capability.

There is an opportunity to rethink learning experiences that:

  • Shift students from consumers to creators
  • Use AI not just to generate answers, but to stimulate imagination and guide exploration
  • Support students in building their own 3D worlds, objects, and ideas as a way of learning

This challenge focuses on designing experiences where creation itself becomes the learning process, helping students develop creative confidence, artistic expression, and independent thinking.

Challenge Statement

How might we create an immersive and interactive AI-driven learning experience where young children create and interact with their own 3D worlds, fostering creativity, artistic expression, and imagination?

Target Users

The primary users are students across diverse educational contexts, including:

  • Primary school learners and young children (specifically below grade 6)
  • Creative subjects (e.g., arts, design, storytelling)
  • Students in formal or informal learning environments

Scope & Focus

This challenge focuses on designing student-centred, creation-first learning experiences, where students actively build, explore, and interact with their own 3D worlds, objects, or environments. Rather than treating immersive technology as a visual layer, solutions should position creation as the core learning process — where thinking happens through making.

Design solutions should explore:

  • 3D / spatial / interactive environments that students can build and manipulate
  • AI as a creative partner — guiding, prompting, or extending student ideas (not just generating outputs)
  • Meaningful interaction (e.g., exploration, experimentation, decision-making, iteration)
  • Structured openness — balancing freedom of creation with light guidance or scaffolding
  • Clear learning value, where creative processes contribute to understanding, reflection, or expression

Example use cases may include:

  • A student builds a 3D world to express a concept, story, or idea
  • Learners iteratively modify environments as part of a creative or subject-based task
  • AI guides students with exploration of the “what if…”, helping expand their thinking
  • Students explore each other’s worlds and reflect on different perspectives

Solutions should remain:

  • Intuitive and accessible across different levels of digital literacy
  • Flexible enough to fit both classroom and informal learning settings

Key Elements to Consider

Participants are encouraged to:

  • Design for creation loops, not one-off outputs: (e.g., build → test → modify → reflect)
  • Use AI to guide thinking, not replace it: (e.g., prompting, suggesting variations, enabling iteration)
  • Keep interaction simple but meaningful: (avoid over-engineering complex features without learning value)
  • Consider light scaffolding mechanisms: (e.g., prompts, constraints, creative challenges)
  • Ensure low barrier to entry: (minimal setup, intuitive interaction, accessible UI)

💡 Possible directions (for inspiration only):

  • Creative storytelling through interactive or 3D environments
  • Student-generated worlds for language learning, arts, or humanities
  • Game-based or simulation-based creative learning experiences
  • AI-supported tools that help students build, modify, or reflect on their creations
  • Collaborative environments where students co-create and explore worlds together

You are highly recommended to use Manifest Engine to create your prototype. Other engines are acceptable (eg. Unity, unreal and others) if relevant

Desired Outcomes

  • A working prototype demonstrating the product or experience design (to be presented on Demo Day)
  • A pitch deck and 2–3-minute video explaining the concept and user experience and how the design addresses the challenge

⚠️ Important: Prototype, Pitch Deck and Video are all essential deliverables!